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Monday, January 31, 2011

rFactor Track Conversion - F1 2010 Codemasters Istanbul Park

3 comments
The Istanbul Park Circuit is done. Here are some details about the conversion and the track itself:
  • Tirewalls I have seen to be a common issue in the conversion as they take really a big chunk of the tracks file size so in short, only a selection of tirewalls again are present.
  • This track had a really bad road mapping so it forced me to fix it. So this would be my first try in fixing the texture through mapping correction so try to spot the difference from the previous tracks with this one.
  • The CAM file should work properly now with regard to the listener sound. (Thanks to "khan1670" from F1 Classic forums)

Friday, January 28, 2011

rFactor Track Conversion - F1 2010 Codemasters Circuit de Catalunya

4 comments
Circuit de Catalunya conversion is done. 

Now, I just want to tell everybody that all of my conversions are basically to ensure they work with rFactor. Texture updates, solutions for a better looking track, etc. are not included as of the moment as for the first pass of the Codemaster's tracks is basically to convert them and make them work in rFactor. The rest will be done on the second pass.

By the way, this is my first conversion where in nothing was changed and all objects were included coming from the conversion. Of course, as usual there was some holes again on the track but was easily patched using 3DS Max. 

Just to let you know, I'm kinda excited for the second pass as I am really learning a lot on how to use the 3DS Max program... Since I use that program to resolve some issues on the conversion, I am kinda learning also how to render a certain object correctly and if I can apply that to the conversion I am working on, I might be able to resolve the texture issues. Anyway, that project will for sure take a while but I am up for it. Learning to manipulate 3D objects in 3DS Max makes me feel there is a lot of opportunities I can do if I get to master it.

Anyway, here are some preview pictures and the download link.



Monday, January 24, 2011

rFactor Track Conversion - F1 2010 Codemasters Shanghai International Circuit

4 comments
The Shanghai International Circuit is done but here is some things you need to know:
  • The conversion was 166 MB big due to a certain object... Tirewalls... Due to the number of Tirewalls surrounding the track (about 1,400 plus objects to be exact which each object has a file size of 374 kb), I think the gmotor engine just told me the limit of its rendering power... Anyway, in short, there is only a selection of tirewalls chosen to complete the track. Don't worry, there might be a solution for it but I won't be doing it now so on my second pass, I'll see what I can do...
  • The Umbrella object - this object has been removed as for me it just looks inappropriate... Maybe in rFactor 2 it would be okay where there is rain...
  • As usual, audiences, marshalls, etc. are not yet implemented... On a side note, has anyone tried like a cardboard pit team... Like Martin Whitmarsh and his engineers on the pitwall... Hmmmm...
  • With regards to the CAM file, as I am still learning how to perfect it, there is still some issues with the sound. So if anyone out there can teach me how to fix that, it would be very much appreciated.
Anyway, that should be it and below are the preview pics and download links.


Monday, January 17, 2011

rFactor Track Conversion - F1 2010 Codemasters Sepang International Circuit

2 comments
So far, one of the easiest track conversion but it did not come without challenges as there was a freaking hole in the track... Anyway that's fixed for sure but for this track conversion I am going to have to revisit it (maybe after all tracks have been converted) as there are some details left out (i.e. audiences and marshalls, in need of texture updating, sponsor texture update, etc.).

Anyway, lets move on so below are previews and the download link:



rFactor Misc - Starting Grid Editing (Part 2)

0 comments
Under the "UserData" folder is your Player folder which all of your racing and setup information (i.e. race, championship, controller setup, etc.) are located. Under your Player folder is a file with an extension name called ".CCH". This file stores all of your championship information from points, race wins, pole positions, and most important of all (well, for the grid editing anyway) is the "current qualifying order" of your championship race.

Lets try to break down the CCH file further just out of curiosity. The file consists I believe of three parts;
  1. Career
  2. Career Season
  3. Player Track Stats
Under "Career" looks to hold information with regards to basic details like experience, money, what mod is being used, wins, poles, number of lap records, etc. In "Career Season", it gives us specific details on the current championship you are running like name of the championship, race conditions, game options/rules, race session, current race, etc. And lastly "Player Track Stats", which basically is your lap records for each track you have ran on.