Back with another AIW editing and this time we visit the Melbourne Grand Prix Circuit. This track I used is from the WCP mod group in where they have updated it for I think 2 seasons now from 2009 to 2010. Basically here is what I touched upon on this circuit:
Individual pit slots for all cars
- As usual, I will be doing this for all my tracks but this one was a bit tricky when I updated it. The garage can only fit 2 cars meaning the space is not that big to have two pit slots. So the pit slots where spread out accordingly to ensure no incidents of bumping will happen.
Overall fast, inside and outside paths reviewed
- When I downloaded the file, it had some few kinks here and there but overall it was good. So I took out some of the things I noticed that bothered me when I drove on the track.
There was a small kink on the finish straight right after the bridge.
In turns 11 and 12, there was some missing tire grooves/skids (this was just me being OC).
Turn 4, 11 and 12 corridors where not fixed, meaning AI's can use the run offs for overtaking.
- So as usual updated the fast, inside and outside paths including the pit lane.
All in all, there wasn't much I can work on this track as it was pretty laid out. But again, I was able to put my mark on it so you be the judge if its still the same or maybe a bit better.